Technically my first step into the video game industry was back in Primary School with the simple 2D spite games I made with Scratch and Game Maker that I either lost the files for a long time ago or got corrupted somewhere along the way, or the World War I inspired Assassin's Creed game story and mechanics idea that I tried to share with Ubisoft.
However, I started preparing for a career in game development during Higher Secondary School, on my home computer, learning Unreal Engine online. I went on to get a Bachelor's Degree in Game Programming (or Game Development (GMD)) and later started working as a System Engineer where I had wonderful opportunities to learn and practice XR with libraries like AFrame, Unity AR Foundation, Babylon.js, 8th Wall, etc.
This is a collection of the Game projects I have worked on over my career.
As a System Engineer at TCS, I had the opportunity to work on several video game projects.
During the final year (Level 6), I wrote a dissertation paper and worked on the college's own IP game. I also did internships during this time.
The second year (Level 5) was focused on Game Engines, Graphics Programming, AI, Programming Patterns, Mobile Technology, etc.
The first year of the three-year program, also known as Level 4, was focused on Communication, Research, Idea Generation, basic principles of art and design, and an introductory level of programming. During this time, I worked on several games and art projects